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Virtual Worlds Necessitate Corporations Develop Personality followed by Gary’s top 15 tips to becoming human in the metaverse (and 2D socio-nets).
I have been doing a lot of work moving brands, properties and companies into Second Life recently and in the process I am often forcibly reminded of the divide that naturally exists, in these new worlds, between ‘the corporation’ on one hand and ‘the individual/community’ on the other. The 3D Virtual World is being used in many ways by the natives (aka the public, a bad definition I know), living out their fantasies in a very chaotic but social way. In strong contrast to that we have companies who are naturally bland, characterless, faceless and in the worse cases anti-social.

It is not all bad as we are seeing something very positive emerging and being played out as both sides manouver and become better aligned. We are also seeing the next phase as the early mistakes pull out and leave the new entrants to learn from those errors. So I have collected some of my thoughts below on how companies need to approach the development of their personality.
Tags: ABC, Project Factory, The Corporation, avatar, Griefers Attack Corporation, complex, social network, fantasies, Character, Director

Give people very simple and highly social tools for producing and creatively sharing content and truly inventive things will happen. In a growing ‘easy to publish’ movement the current user generated, digital personalized content explosion will continue indefinitely – the creative big bang. A digital stills or video camera and a computer in the right hands has already demonstrated wonderful things can happen. Give anyone a pen and paper and a thousand works can be produced, books, comics, sketches, screenplays, personal letters, song lyrics and so on. Give them a simple way (blogger, wordpress etc) to publish their thoughts, opinions and journals onto the interweb and we end up with 44 million blogs and rising. Give them a place like Flickr to store, tag and share their digital photos and as well as a billion images, covering the state of the planet, we also find something the creators never thought of or intended – endless mashups, games and interconnections between users content. In fact the simpler the tool set, the more people can play with it, create their own rules and more importantly extend the environment. Most so-called interactive services or console games suffer from the been-there-done-that moment when the ‘story world’ is exhausted as I mentioned a couple of posts ago. Even some of the RPG online games suffer from this in that you have rule sets, repetition and actions you ‘have’ to perform to continue or rise up the ranks, whatever is your preference – this constraint hinders creative production. So what do you do when you get given a completely new world where the narrative and rules are unlimited?
Ok the title sounds a little ‘space cadet’ and paradoxical but bear with me on this one because the implications go way beyond the focus of this post which is a quick orientation and guide to non-scripted but organised ‘social play’ inside a virtual world and a great way to plan a Real World Alternate Reality Game – or run a special form one inside the vr world. As you may have read on my previous post