Sep 122006
 

I have posted prolifically about MUVE’S (Multi User Virtual Environments) in the past, concentrating mainly on the ever customisable Second Life. It is interesting to watch the buzz spreading and consider if virtual worlds are really web 3.0, I think so. A quick look at the evolution of the intraweb from the mid 90’s. From text and graphics dominate 2D environments, immersive web sites with flash quickly followed combined with ubiquitous communication via IM and IRC chat. Then the early 00’s with the expontential growth of self publishing, blogs and wikis. From 2002 onwards the massive sharing social network communities of flickr and YouTube in sync with the explosion of portals containing all of the above in services such as MySpace, Yahoo and MSN etc: We are heading towards a rich media personal hub that points to and houses all of our ‘shareable’ content. But the current 2D web, mostly linear to linear linking, is about to be enhanced by virtual environments in which we meet as avatars, interact as 3D moving objects that takes sharing, co-creation and communication to the next, predictable level. The important component here is real time collaboration and communication as the paradigm shift.
Web 1.0 to 3.0

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Jun 122006
 

© Gary Hayes 2006Give people very simple and highly social tools for producing and creatively sharing content and truly inventive things will happen. In a growing ‘easy to publish’ movement the current user generated, digital personalized content explosion will continue indefinitely – the creative big bang. A digital stills or video camera and a computer in the right hands has already demonstrated wonderful things can happen. Give anyone a pen and paper and a thousand works can be produced, books, comics, sketches, screenplays, personal letters, song lyrics and so on. Give them a simple way (blogger, wordpress etc) to publish their thoughts, opinions and journals onto the interweb and we end up with 44 million blogs and rising. Give them a place like Flickr to store, tag and share their digital photos and as well as a billion images, covering the state of the planet, we also find something the creators never thought of or intended – endless mashups, games and interconnections between users content. In fact the simpler the tool set, the more people can play with it, create their own rules and more importantly extend the environment. Most so-called interactive services or console games suffer from the been-there-done-that moment when the ‘story world’ is exhausted as I mentioned a couple of posts ago. Even some of the RPG online games suffer from this in that you have rule sets, repetition and actions you ‘have’ to perform to continue or rise up the ranks, whatever is your preference – this constraint hinders creative production. So what do you do when you get given a completely new world where the narrative and rules are unlimited?

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