Jun 202006
 

…and the never changing human.

Senor Hontar: “We must work in the world. The world is thus.”
Father Altamirano: “No Senor Hontar…thus have we made the world. Thus have I made it”
Final lines of the film ‘The Mission’

There have been several events this week that have focused my attention on the nature of immersion. Within AFTRS and LAMP I have been giving presentations to traditional storytellers and filmmakers about cross-media alternatives to the linear ‘tale’. I have also been preparing to chair the Mobile Content World Australasia next week while today I saw a great presentation from Philip Brophy on “Sexual Robots and Plastic Humans in Anime” – and I have been getting further into the rabbit holes of Second Life (SL) and World of Warcraft (WoW). Now this combination of things has drawn me into trying to answer the age old question of “What defines an immersive service”, why do some experiences keep people hooked until the wee hours, why is TV, particularly getting a bad rap, why films in cinema have a level of ‘temporal’ engagement and why games (especially Mass Multiplayer Online Role Playing Games MMORPGs) keep you entranced. This post may turn into the usual stream of conciousness – but hey thats the wonderful world of blogs. Lets look at some stats before I go any further.

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Jun 122006
 

© Gary Hayes 2006Give people very simple and highly social tools for producing and creatively sharing content and truly inventive things will happen. In a growing ‘easy to publish’ movement the current user generated, digital personalized content explosion will continue indefinitely – the creative big bang. A digital stills or video camera and a computer in the right hands has already demonstrated wonderful things can happen. Give anyone a pen and paper and a thousand works can be produced, books, comics, sketches, screenplays, personal letters, song lyrics and so on. Give them a simple way (blogger, wordpress etc) to publish their thoughts, opinions and journals onto the interweb and we end up with 44 million blogs and rising. Give them a place like Flickr to store, tag and share their digital photos and as well as a billion images, covering the state of the planet, we also find something the creators never thought of or intended – endless mashups, games and interconnections between users content. In fact the simpler the tool set, the more people can play with it, create their own rules and more importantly extend the environment. Most so-called interactive services or console games suffer from the been-there-done-that moment when the ‘story world’ is exhausted as I mentioned a couple of posts ago. Even some of the RPG online games suffer from this in that you have rule sets, repetition and actions you ‘have’ to perform to continue or rise up the ranks, whatever is your preference – this constraint hinders creative production. So what do you do when you get given a completely new world where the narrative and rules are unlimited?

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