Multi User Virtual Environments – The Metaverse

  • Gary Hayes Creation of Telstra’s “The Pond”

    From the Telstra media release 9 March 2007 “BigPond enters “Second Life” virtual world – BigPond today launched Australia’s first major corporate presence in the online virtual world, Second Life, with the unveiling of ‘The Pond’. The Pond features islands with uniquely Australian themes and recreations of iconic Australian landmarks such as the Sydney Harbour […]

  • Talk Transcript: Opportunities in Disruptive 3D Social Worlds

    NOTE: Based on my sticky post ‘The Brand Owners Guide to Joining the Metaverse“. As promised a rough transcript of my keynote talk to CeBit last week based on my experience of actually building some Second Life sims, talking to those who use them and creating branded environments that have more usage than any others […]

  • 13 tips Companies Engaging with 3D Worlds

    or thirteen commandments for organisations considering becoming stars in the new web 3.0 revolution… Originally posted here on one of Gary’s other blogs personalizemedia. I have mentioned before that I am currently working on a couple of major and one or two minor media companies first forays into the metaverse, or its most accessible incarnation […]

  • Branded Entertainment in Virtual Worlds

    The Relentless March of Channels and Formats into Second Life Rather than just referring to the many standard press articles about the growing number of companies or formats that are setting up in Second Life (the media’s favourite MUVE at the moment) I have been ‘living it’ so to speak. My inworld blog JustVirtual provides […]

  • Web 3.0 The Alive Web

    I have posted prolifically about MUVE’S (Multi User Virtual Environments) in the past, concentrating mainly on the ever customisable Second Life. It is interesting to watch the buzz spreading and consider if virtual worlds are really web 3.0, I think so. A quick look at the evolution of the intraweb from the mid 90’s. From […]

  • Designing Experiences 8 Steps

    …and the never changing human. Senor Hontar: “We must work in the world. The world is thus.” Father Altamirano: “No Senor Hontar…thus have we made the world. Thus have I made it” Final lines of the film ‘The Mission’ There have been several events this week that have focused my attention on the nature of […]

  • Creativity in Second Life

    Give people very simple and highly social tools for producing and creatively sharing content and truly inventive things will happen. In a growing ‘easy to publish’ movement the current user generated, digital personalized content explosion will continue indefinitely – the creative big bang. A digital stills or video camera and a computer in the right […]

  • Creating Games in Second Life

    Ok the title sounds a little ‘space cadet’ and paradoxical but bear with me on this one because the implications go way beyond the focus of this post which is a quick orientation and guide to non-scripted but organised ‘social play’ inside a virtual world and a great way to plan a Real World Alternate […]

  • Welcome

    MUVEDesign is a company that specialises in user centric, experience design in virtual worlds for business, education and entertainment companies. It’s mission is to create enviroments that emotionally engage the collaborative audience in the new web 3.0 realm. The company is headquartered in Sydney, Australia and this blog site will evolve with insights into projects, […]

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