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		<title>Tokyo Ad:Tech and &#8220;Time Treasure&#8221; Android AR Game Progress</title>
		<link>http://www.muvedesign.com/tokyo-adtech-and-time-treasure-android-ar-game-progress/</link>
		<comments>http://www.muvedesign.com/tokyo-adtech-and-time-treasure-android-ar-game-progress/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 02:35:58 +0000</pubDate>
		<dc:creator>Gary</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
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		<guid isPermaLink="false">http://www.muvedesign.com/?p=447</guid>
		<description><![CDATA[Gary is presenting on an Ad:Tech Augmented Reality panel later this week in Tokyo going beyond simple AR business models (see this post from over a year ago) and current delivery, real world possibilities, and talking about a near term futures and opportunities, especially in the area of branded location based augmented reality games and <a href='http://www.muvedesign.com/tokyo-adtech-and-time-treasure-android-ar-game-progress/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Gary is presenting on an <a href="http://www.adtech-tokyo.com/en/conference/session_detail/October_28th_25.html" target="_blank">Ad:Tech Augmented Reality panel</a> later this week in <a href="http://www.adtech-tokyo.com/en/" target="_blank">Tokyo</a> going beyond simple AR business models (<a href="http://www.muvedesign.com/16-key-augmented-reality-business-models-2/" target="_blank">see this post from over a year ago</a>) and current delivery, real world possibilities, and talking about a near term futures and opportunities, especially in the area of branded location based augmented reality games and services. There will also be discussions related to barriers to adoption and how to open up the market &#8211; similar to topics Gary addressed in this <a href="http://www.slideshare.net/hayesg31/augmented-reality-barriers-drivers-for-widespread-adoption" target="_blank">recent presentation</a> to the <a href="http://www.aimia.com.au/" target="_blank">Australian Interactive Media Industry Association</a> Mobile board&#8230;but here is the Ad:Tech Tokyo panel (sadly <a href="http://www.zugara.com/" target="_blank">Zugara</a> had to pull out of the panel but Gary will show some of their work)</p>
<p style="padding-left: 30px;"><strong>Augmented Reality &#8211; A Showcase What The Marketers Need To Know</strong> &#8211; October 28th 5:40pm &#8211; 6:30pm</p>
<p style="padding-left: 30px;">&#8220;Is AR just like a lift-the-flap book?&#8221;<br />
What value can AR offer for people and enterprises?<br />
The session outlines various definitions of AR such as location based platform or image recognition platform and how the technology provides valuable insight for marketing. Exploring various case studies, we will discuss the current situations and issues for AR as well as its future.</p>
<div style="padding-left: 30px;">
<p style="padding-left: 30px;"><img src="http://www.adtech-tokyo.com/images/speakers/Gary_Hayes.jpg" alt="" width="48" height="48" /></p>
<p><a href="http://www.adtech-tokyo.com/en/conference/detail/Gary_Hayes.html">Gary Hayes</a> CCO, MUVEDesign &amp; StoryLabs</p>
</div>
<div style="padding-left: 30px;">
<p style="padding-left: 30px;"><img src="http://www.adtech-tokyo.com/images/speakers/Akihiko_Tokuhisa.jpg" alt="" width="48" height="48" /></p>
<p><a href="http://www.adtech-tokyo.com/en/conference/detail/Akihiko_Tokuhisa.html">Akihiko Tokuhisa</a> CTO, Digital Advertising Consortium Inc. Moderator</p>
</div>
<div style="padding-left: 30px;">
<p style="padding-left: 30px;"><img src="http://www.adtech-tokyo.com/images/speakers/sp_Masataka_Hosogane.jpg" alt="" width="48" height="48" /></p>
<p><a href="http://www.adtech-tokyo.com/en/conference/detail/Masataka_Hosogane.html">Masataka Hosogane</a> Executive Creative Director, Mobile Communication Development Department, Communication Design Center, DENTSU Inc.</p>
</div>
<p>Gary will be showing several of his Augmented Reality branding overview videos such as the recent <a href="http://www.youtube.com/watch?v=A19Te3kCmVE" target="_blank">Recognition &#8211; Business Opportunities</a> but also one of three Location Based Augmented Reality Story developments in this space Â called &#8216;Time Treasure&#8221; &#8211; a rudimentary, story rich LBARG (location based AR game?!) that MUVEDesign are currently story designing &amp; coding for Android tablets. A hort 2 minute taster video embedded below&#8230;</p>
<p style="padding-left: 30px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="330" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NMQ5DFkU794?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="550" height="330" src="http://www.youtube.com/v/NMQ5DFkU794?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="padding-left: 60px;">Without giving the plot away, the structure of this game is quite straightforward. There are ten layers of time from 2050 back to 5000BC that you slowly penetrate following stories, clues and trails all based at POIs (points of interest, precise locations) around your city. The traditional MMOG talking-head quest and story givers are a unique part of this as well as a range of capture &amp; loot quests that require you in some cases to do a little &#8216;real world&#8217; grinding&#8230; ok not too much <img src='http://www.muvedesign.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  For me the challenge as always is about creating strong &#8216;call to actions&#8217; and constructing a narrative backbone to make it worth your while walking and in some cases running around town! I will do a post when this reaches a full working pilot.</p>
<p style="padding-left: 30px;">We will keep you updated in the next months of progress on this and the branded client games also in progress.</p>
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		<title>Social Media Counts &#8211; iPad App</title>
		<link>http://www.muvedesign.com/social-media-counts/</link>
		<comments>http://www.muvedesign.com/social-media-counts/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 07:03:46 +0000</pubDate>
		<dc:creator>Gary</dc:creator>
				<category><![CDATA[Business]]></category>
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		<guid isPermaLink="false">http://www.muvedesign.com/?p=436</guid>
		<description><![CDATA[This is a brief description and support page for the October 2010 released iPad app Social Media Counts one of several non-client commissioned MUVEDesign smartphone apps. Get it via the iTunes App store now or go to the Apple App preview page 1.0 RELEASE VERSION 1.0 &#8211; Description and screen shot Social Media Counts is <a href='http://www.muvedesign.com/social-media-counts/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://bit.ly/Socmedcounts"><img class="alignleft size-full wp-image-439" title="app-store" src="http://www.muvedesign.com/wp-content/uploads/2010/10/app-store.jpg" alt="" width="250" height="89" /></a><br />
This is a brief description and support page for the October 2010 released iPad app Social Media Counts one of several non-client commissioned MUVEDesign smartphone apps.</p>
<p>Get it via the<a href="http://bit.ly/Socmedcounts " target="_blank"> iTunes App store now</a> or go to the <a href="http://bit.ly/b2dMeb" target="_blank">Apple App preview page</a></p>
<p><strong>1.0 RELEASE VERSION 1.0 &#8211; Description and screen shot</strong></p>
<p>Social Media Counts is an amazing and hypnotic real time display of eighty four user, content and business metrics across social media, games, mobile and traditional or heritage media. The data is based on actual reported numbers which are listed in the embedded info panel and this rolling &#8216;count-up counter&#8217; is a projection forward in time based on these real numbers. With over 40 million impressions already of the embeddable flash version across the web this counter gives real insight into the tsunami of content, proliferation of devices and the money being made from a range of entertainment and services.</p>
<p><strong>Features </strong></p>
<p><img class="alignright size-full wp-image-438" title="made_for_ipad" src="http://www.muvedesign.com/wp-content/uploads/2010/10/made_for_ipad.jpg" alt="" width="300" height="163" /></p>
<p>include the ability to switch in real time between the social. mobile, games and heritage lists as well as step forward in increments of day, week, month and a fixed view of a year ahead. You can also reset the counter at any point using the &#8216;begin&#8217; button. An info screen contains a list of most of the data sources used in the counter and a web link takes you to a web page with these listed and links to the sources pages also.</p>
<p>Please Note: The application is intentionally not highly interactive as it is meant to be used as a display in portrait mode only, making it readable at presentations and demonstrations to others in small meeting environments as it allows easy visibility of the amazingly large growing numbers.</p>
<p>The app will be updated regularly &#8211; approx once a month with updated statistics where available and suggestions are always welcomed for new, remarkable figures (make sure you have a reliable per day, month or year figure though!)</p>
<p>For reference here are the current list of real time counter metrics being displayed:</p>
<p><strong>Social Media Tab</strong></p>
<p><img class="size-full wp-image-437 alignleft" style="margin: 5px;" title="socmedcounts" src="http://www.muvedesign.com/wp-content/uploads/2010/10/socmedcounts.jpg" alt="" width="360" height="480" /></p>
<p><strong> </strong>new blog posts, members added on Facebook, US dollars spent on virtual goods globally, tweets sent on Twitter, videos watched on YouTube, iPhone apps downloaded, US dollars spent on Facebook gifts, hours uploaded onto YouTube, new Twitter accounts, text messages inside Second Life, US dollars made from global messaging &amp; data, iPads sold, new members on LinkedIn, pieces of music bought on iTunes, searches made on Google, emails sent globally, US dollars made in ad revenue on Facebook, sms&#8217;s sent worldwide, photos uploaded to Facebook, images uploaded to Flickr, new internet users globally</p>
<p><strong>Mobile Media Tab</strong></p>
<p><strong> </strong>new mobile phones shipped, US dollars generated from mobile games, sms&#8217; sent worldwide, new phones GPS enabled, US dollars made by global mobile data, WiFi and 3G iPads sold globally, iPhones sold, GBs sent across all mobile devices, hours of mobile video watched in USA, US dollars made from all mobile services globally, new users of mobile social networks, US dollars spent on mobile advertising worldwide, new mobile subscribers globally, new portable pcs / laptops shipped, mms messages in the US, iPhones unlocked, US dollars made from mobile music, people using location mobile services logged onto the web using mobile, made from mobile video, new mobile 3G subscribers globally</p>
<p><strong>Games</strong><br />
join a &#8216;social&#8217; game from Zynga, US dollars made from MMOG players China, quests completed by WoW players, US dollars revenue from games sold in US, user2user tranactions Second Life, transactions in Eve Online, game units sold worldwide, US dollars spent on virtual goods globally, new global MMORPG subscribers, US dollars generated from Virtual World ads, logged into Fantasy Westward Journey, virtual goods created in Second Life, US dollars invested in Virtual World companies, new US kids (3-11) subscribing to VWs, messages between Second Life users, players transactions in Eve Online, US dollars net revenue made World of Warcraft, portable game units sold, user hours by Chinese online gamers, messages posted on Gaia forums, user hours by Second Life users</p>
<p><strong>Heritage Media</strong><br />
US dollars made at the US box office, US dollars lost to US economy due to movie piracy, read a newspaper in the US, Dollars TV revenue generated globally, single music tracks downloaded, attend a US orchestral concert, US dollars made from global print ads, US dollarsÂ total spend making Australian films, US dollarsÂ total spend on making UK films, US dollarsÂ wages for jobs in US movie industry, US dollarshardcover books sold worldwide,Â kindle books sold just by Amazon,Â people in US tuning into radio, US dollarsÂ made from music concerts worldwide, US dollarsÂ made from DVD &amp; Blu-ray in US, US dollarsÂ lost by pirated music &amp; movies Spain, US dollarsÂ made from all music worldwide,Â hours of TV watched by all UK viewers,Â movie tickets sold US EU China Japan,US dollarsÂ spent on new TV sets in the US,Â printed press page views
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		<title>Virtual Worlds &amp; Business: What&#8217;s The ROI?</title>
		<link>http://www.muvedesign.com/virtual-worlds-business-whats-the-roi/</link>
		<comments>http://www.muvedesign.com/virtual-worlds-business-whats-the-roi/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 03:57:21 +0000</pubDate>
		<dc:creator>Gary</dc:creator>
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		<guid isPermaLink="false">http://www.muvedesign.com/?p=343</guid>
		<description><![CDATA[Below are my introduction slides from ad:tech 2009 earlier this week. It is such a short time (each panel is given 50 minutes) to cover such a vast area and myself, Jeff (habbo.com.au) and Mitch (SmallWorlds.com) were all struggling to impart tons of great info/examples and have enough time to get interactive. I hogged the <a href='http://www.muvedesign.com/virtual-worlds-business-whats-the-roi/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Below are my introduction slides from <a href="http://www.ad-tech.com/sydney/adtech_sydney_schedule.asp#session611" target="_blank">ad:tech 2009</a> earlier this week. It is such a short time (each panel is given 50 minutes) to cover such a vast area and myself, Jeff (<a href="http://habbo.com.au/" target="_blank">habbo.com.au</a>) and Mitch (<a href="http://smallworlds.com/" target="_blank">SmallWorlds.com</a>) were all struggling to impart tons of great info/examples and have enough time to get interactive. I hogged the first 15 minutes by giving a broad overview and some examples I have been involved in that fitted the brief of the talk.</p>
<p>Below are my slides,  a little descriptive text below that and at the bottom of this post some deeper insight into SmallWorlds (given most of my readers probably know Habbo already? &#8211; If not, Why Not!? ). I included one slide from Jeff Brookes set looking at Hitwise&#8217;s stats on browser worlds and other sites in terms of session length which will no doubt raise a few eyebrows!</p>
<blockquote><p><strong>Virtual Worlds &amp; Business: What&#8217;s The ROI? </strong></p>
<p>Virtual worlds are maturing at a rapid rate and brands are realising there are valuable business opportunities within them. Whether the objective is engagement, research or brand presence, virtual worlds are proving to be a legitimate marketing channel. In this session our panel will look to provide insights into the business benefits of working within a virtual world.</p>
<p><strong>Presenters</strong></p>
<ul>
<li>Gary Hayes, Director, Laboratory for Advanced Media Production, AFTRS &amp; CEO <a href="http://muvedesign.com" target="_blank">MUVEDesign</a> (Australia&#8217;s leading SL developer!)</li>
<li>Jeff Brookes, Regional Director &#8211; Asia Pacific, Sulake Corporation <a href="http://habbo.com.au/" target="_blank">(habbo.com.au</a>)</li>
<li>Mitch Olson, Co-Founder, <a href="http://smallworlds.com/" target="_blank">SmallWorlds.com</a></li>
</ul>
</blockquote>
<div id="__ss_1130988" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="What's The ROI? Virtual Worlds Introduction" href="http://www.slideshare.net/hayesg31/whats-the-roi-virtual-worlds-introduction?type=presentation">What&#8217;s The ROI? Virtual Worlds Introduction</a><object width="425" height="355" data="http://static.slideshare.net/swf/ssplayer2.swf?doc=whatstheroivirtualworlds-090311155610-phpapp01&amp;stripped_title=whats-the-roi-virtual-worlds-introduction" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=whatstheroivirtualworlds-090311155610-phpapp01&amp;stripped_title=whats-the-roi-virtual-worlds-introduction" /><param name="allowfullscreen" value="true" /></object></p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/hayesg31">Gary Hayes</a>.</div>
</div>
<p>There were several important messages in my introduction. Firstly making sure we all understand the different platforms social virtual worlds are operating on so I briefly described</p>
<ol>
<li>Layered or Parallel worlds &#8211; cute 2D type avatars that move over the top of 2D web</li>
<li>Browser Worlds &#8211; walled garden that run inside web browsers, often as isometric views as flash or shockwave</li>
<li>Client Worlds &#8211; anything from 20MB to 3GB downloads of data and the world is obviously much richer than browser worlds but do need higher spec computers</li>
<li>Console Worlds &#8211; a relatively new kid on the block, social spaces that exist on games consoles. All the rendering grunt is there and the avatars are often linked to the PS3, Wii or XBox360 real life account. PS3 Home is the easiest way to match to worlds like Habbo or There.com</li>
<li>Note there are hybrids of the above and  I would put ExitReality down as a hybrid of 1 and 3 as it turns a web page into a client style world</li>
</ol>
<p>Here are the images of the above part of the presentation</p>
<p style="text-align: center;"><a href="http://www.personalizemedia.com/wp-content/uploads/2009/03/worlds_platforms.jpg"></a><a href="http://www.muvedesign.com/wp-content/uploads/2009/03/worlds_platforms.jpg"><img class="aligncenter size-full wp-image-342" style="border: 2px solid black;" title="worlds_platforms" src="http://www.muvedesign.com/wp-content/uploads/2009/03/worlds_platforms.jpg" alt="worlds_platforms" width="600" height="429" /></a></p>
<p>I decided that a good &#8216;spine&#8217; to hang the introduction on was the sort of negative questions floating around from those who don&#8217;t really understand what&#8217;s happening with web 3.0, the live virtual world space. This includes the paranoid printed press, a few out-of-touch businesses, and digital media companies/consultants more interested in iPhone/mobile games or Facebook widgets which is something they can truly explain (read: make money off).</p>
<p><strong>Press hyperbole or myths?</strong></p>
<ul>
<li>Virtual Worlds are on the decline?</li>
<li>Thereâ€™s no one in them?</li>
<li>&amp; people donâ€™t spend long there?</li>
<li>They are for kids or social â€˜gamesâ€™ not business?</li>
<li>There are no marketing models?</li>
</ul>
<p>But I then addressed each question in turn showing real world stats and examples. Obviously in recession investment in new tech/services are going to be hit and recent reports do suggest a consolidation of investment into kids worlds, hinting at a lowering of VC in the ones I highlighted in my presentation, but this whole area is still something education &amp; business are advised to R&amp;D and understand fully &#8211; as a minimum. As we know it will be new ways of doing business, more immersive and efficient ways to collaborate and alternate forms of entertainment that will be partly what will bring us out of recession.</p>
<p>I finished the talk with a quick overview of the main models that virtual worlds (and most online games) can be monetized. Items 1, 3 and 4 were picked up in a talk on the 2nd day of ad:tech looking at how Nike engaged with console ingame campaign experts Massive across a few platforms.</p>
<ol>
<li>Static Advertising</li>
<li>Promotions &amp; Sponsored events</li>
<li>Virtual Goods &amp; Product Placement</li>
<li>Dynamic InWorld Advertising</li>
<li>Branded Spaces</li>
<li>AdverWorlds &amp; AdverGames</li>
</ol>
<p>After my talk some great examples from Jeff Brookes from Habbo followed by Mitch from Smallworlds. I am always fascinated by the methods Habbo engages with its loyal and large community and was equally fascinated by Small worlds thinking too and how they are &#8216;integrating&#8217; themselves with the existing 2D social networked web. This video by the infamous <a href="http://scobleizer.com/" target="_blank">Robert Scoble</a> features Mitch Olsen and Ted of <a href="http://www.smallworlds.com/" target="_blank">SmallWorlds</a></p>
<p>They talk about the main traditional world features but then go onto the interesting areas of embeddable worlds (the Google Lively Killer app &#8211; not exploited), API integration with almost anything (twitter feeds, YouTube vids, FB updates on walls anyone) and the most interesting &#8216;missions&#8217;. You are encouraged to explore, meet folk, shop and basically get involved &#8211; Mitch says this is like the LinkedIn profile thinking, until your profile is 100% filled in you feel like you are missing out. I likened it much more like World of Warcraft, set players tasks, set them group tasks, give them rewards. This to me could be SmallWorlds real killer applet. At the moment they have around 400 000 users and that looks set to take off in the next months.</p>
<p><object width="480" height="285" data="http://twistage.fastcompany.tv/plugins/player.swf?v=4b1665ff10b49&amp;p=fctv_social_480x270" type="application/x-shockwave-flash"><param name="id" value="embedded_player" /><param name="wmode" value="opaque" /><param name="base" value="http://twistage.fastcompany.tv" /><param name="bgcolor" value="#131313" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://twistage.fastcompany.tv/plugins/player.swf?v=4b1665ff10b49&amp;p=fctv_social_480x270" /></object></p>
<p><a href="http://www.munkiihouse.com/?p=307" target="_blank">Tony Fendall blogged</a> about a particularly cute feature that allows (his words) -</p>
<blockquote><p>One important thing which was missed is that they didnâ€™t have time to talk about all the cool micropayment features (which Ted alludes near the end) such as Gambit, OfferPal and Zong.  Gambit and OfferPal are both services which allow users to earn SmallWorlds currency by completing tasks.  These tasks include things such as answering surveys and give amounts of currency proportional to the amount of effort put in.  This is a great way for players (who may not have a credit card) to still be able to earn a premium SmallWorlds experience. Zong is a simple cell phone payment service, where by users can pay for a premium SmallWorlds experience using their mobile phone.  For an excellent look at how we have integrated Zong into SmallWorlds, check out this YouTube video created by the developers at Zong:</p></blockquote>
<p><object width="480" height="295" data="http://www.youtube.com/v/Y6CEw3tSgBc&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Y6CEw3tSgBc&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>Note a cross post from Gary&#8217;s other main blog <a href="http://www.personalizemedia.com" target="_blank">personalizemedia</a>
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		<title>Meta-Mole: To Boldly Go(ogle) where no Search Engine has Gone Before</title>
		<link>http://www.muvedesign.com/meta-mole-to-boldly-google-where-no-search-engine-has-gone-before/</link>
		<comments>http://www.muvedesign.com/meta-mole-to-boldly-google-where-no-search-engine-has-gone-before/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 06:48:51 +0000</pubDate>
		<dc:creator>Gary</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[3d environments]]></category>
		<category><![CDATA[advertising]]></category>
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		<category><![CDATA[Centre for Design]]></category>
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		<category><![CDATA[communication]]></category>
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		<category><![CDATA[dedicated searchable online resource]]></category>
		<category><![CDATA[degree]]></category>
		<category><![CDATA[Deputy Director]]></category>
		<category><![CDATA[Deputy Director of D-LAB]]></category>
		<category><![CDATA[digital economy]]></category>
		<category><![CDATA[Economy]]></category>
		<category><![CDATA[Environment]]></category>
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		<category><![CDATA[innovation]]></category>
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		<category><![CDATA[long lost friend]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Meta-Mole]]></category>
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		<category><![CDATA[release]]></category>
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		<category><![CDATA[www.meta-mole.com]]></category>

		<guid isPermaLink="false">http://www.muvedesign.com/?p=201</guid>
		<description><![CDATA[The Metaverse&#8230; the Final Frontier. These are the voyages ofÂ  Search Engine, Meta-mole. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly google where no search engine has gone before. OK the folks at University of Teeside will probably not be calling to get me to <a href='http://www.muvedesign.com/meta-mole-to-boldly-google-where-no-search-engine-has-gone-before/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p style="padding-left: 30px;">The Metaverse&#8230; the Final Frontier. These are the voyages ofÂ  Search Engine, Meta-mole. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly google where no search engine has gone before.</p>
<p><img class="aligncenter size-full wp-image-202" title="metamole" src="http://www.muvedesign.com/wp-content/uploads/2009/01/metamole.jpg" alt="metamole" /></p>
<p>OK the folks at University of Teeside will probably not be calling to get me to write their taglines yet what they are doing with Meta-Mole is pretty adventurous and most importantly critical at the moment to glue the discontinuous metaverse. The Meta-Mole in simple terms from<a href="http://www.tees.ac.uk/sections/news/pressreleases_story.cfm?story_id=2903&amp;this_issue_title=January%202009&amp;this_issue=188" target="_blank"> their press release</a> is:</p>
<p style="padding-left: 30px;">The Meta-Mole, created by the Centre for Design in the Digital Economy (D-LAB) based within the University&#8217;s Institute of Digital Innovation, will ultimately be a dedicated searchable online resource for the 350 plus virtual worlds currently existing on the Internet.<br class="small" /><span id="more-201"></span>Philip McClenaghan, Deputy Director of D-LAB explains: &#8216;We were analysing virtual world platforms and realised that there doesn&#8217;t appear to be a comprehensive service offering to list and compare key data for major 2D and 3D environments. This surprised us considering the current popularity of virtual worlds. We intend to fill the gap with the <a href="http://meta-mole.com/" target="_blank">Meta-Mole</a>.&#8217;</p>
<p>The metaverse as we know is the entity that forms when all virtual worlds have useable interoperability, you are able to move inventory between them, have a common profile (to a degree) and be able to communicate across worlds &#8211; even teleport between them (Habbo to vSide anyone!). At the moment it is all about walled-gardens, locked in economies/commerciality/currency and propriety tech &#8211; basically the metaverse doesn&#8217;t yet exist, it is disconnected. So to build a dedicated VW search engine that will trawl and spider as many as &#8220;350&#8243; worlds is an ambitious vision &#8211; down this long and winding road. The benefits particularly to business and education is obvious (finding consumers or interest groups) but also making many social virtual worlds, more social &#8211; finding a long lost friend in IMVU whose into football, then setting up a match in Football Superstars, followed by a bit of post match role playing in Second Life &#8211; all &#8216;fueled&#8217; by one search engine &#8211; means social activity will increase. Sadly the Meta-Mole is only digging around a few lower level worlds presently (see below) and I would encourage everyone to support such an initiative -Â  as long as it isn&#8217;t sold to a commercial entity who start advertising all over the search pages!Â  I would also suggest to the team they look at the open API&#8217;s of the big 2D social networks also &#8211; migration from 2D to 3D will be far quicker if the 2D (FB, MySpace, Twitter)Â  folk could actually sample the wonders of 3D social space <img src='http://www.muvedesign.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="padding-left: 30px;">&#8220;<a href="http://meta-mole.com/Default.aspx" target="_blank"><span class="GrayCapital">M</span>eta-Mole.com</a> is a comprehensive database  of Virtual World environments designed for public, corporate and government use.</p>
<p style="padding-left: 30px;">Created by d|lab at the University of Teesside in 2008, <span class="GrayCapital">M</span>eta-Mole.com provides users with a total solution that includes:</p>
<blockquote>
<ul>
<li>comprehensive search facility</li>
<li>generalised and detailed  technical  information for a  wide array of  platforms</li>
<li>images and streaming video media</li>
<li>dynamic matrices for comparative analysis of environment functionality</li>
</ul>
</blockquote>
<p style="padding-left: 30px;">The <span class="GrayCapital">M</span>eta-Mole.com application has been built from the ground up as a unique service offering for Virtual World users, developers and researchers to increase the profile of the market, ensure environment/consumer compatibility and enable new development of Virtual World markets through corporate education, relationship building and continued innovation.&#8221;</p>
<p>The advanced search, is not very functional or all encompassing yet, but suggests a lot about where they are heading with this. It will need to be pretty generic and high level to be able to map &amp; interrogate elements such as scripting support or development tools. One thing it may bring about is a wisdom of the crowds &#8216;standard&#8217; &#8211; just think for example if (on the development side) 8 out of 10 worlds allow importing from Blender or uploading of AIFF stereo sound then the other 20% might get busy on their backend! Lets hope so. The other key area is being able to link in existing out of world databases, especially from a eCommerce perspective the likes of <a href="http://www.slexchange.com/index.php" target="_blank">SLExchange</a> (a big out of world catalogue for Second Life consumers) and where searching for a world that lets you drive an Aston Martin is made easier for Mr Mole as databases such as SLEX are already half way there.</p>
<p><img class="aligncenter size-full wp-image-202" title="metamole" src="http://www.muvedesign.com/wp-content/uploads/2009/01/metamole_advanced_search.jpg" alt="metamole" /></p>
<p style="padding-left: 30px;">The Meta-Mole will initially be released as a Beta version focussing on 3D virtual world platforms. Forterra, Blink 3D and Twinity are among those who have already uploaded their details. Future developments will cater for all platforms, including 3D, 2D and MMO environments. Platform developers are able to participate in the Meta-Mole by contacting <a href="mailto:developers@Meta-Mole.com" target="_blank">developers@Meta-Mole.com</a> or visiting <a href="http://www.meta-mole.com/" target="_blank">www.meta-mole.com</a>.<br class="small" /><br class="small" />For more information contact:<br class="small" />Philip McClenaghan<br class="small" />Deputy Director (D-LAB)<br class="small" />Tel: 0044 1642 738103<br class="small" />Email: p.a.mcclenaghan@tees.ac.uk</p>
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		<title>Virtual Worlds 2008 Video Tour</title>
		<link>http://www.muvedesign.com/virtual-worlds-2008-video-tour/</link>
		<comments>http://www.muvedesign.com/virtual-worlds-2008-video-tour/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 01:44:01 +0000</pubDate>
		<dc:creator>Gary</dc:creator>
				<category><![CDATA[Business]]></category>
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		<guid isPermaLink="false">http://www.muvedesign.com/?p=54</guid>
		<description><![CDATA[As part of a commercial report on the evolving range of social virtual worlds I recently ventured into fifty plus worlds to sample the creative, business and educational potential. My video is an indicative capture of each world/environment as a seven minute video for 2008 posterity. It demonstrates how ubiquitous, popular and streamlined many of <a href='http://www.muvedesign.com/virtual-worlds-2008-video-tour/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>As part of a commercial report on the evolving range of social virtual worlds I recently ventured into fifty plus worlds to sample the creative, business and educational potential. My video is an indicative capture of each world/environment as a seven minute video for 2008 posterity. It demonstrates how ubiquitous, popular and streamlined many of these spaces are becoming across the intraweb / &#8216;cloud&#8217;. With over 300 million frequenting or registering for the non-game based worlds over $900 million of new investment last year in 2nd and 3rd generation services there seems to be no stopping them.</p>
<p><object width="425" height="350" data="http://www.youtube.com/v/0CijdlYOSPc" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/0CijdlYOSPc" /></object></p>
<p>75MB MP4 Download available at <a href="http://www.justvirtual.com/SVWS_2008.mp4" target="_blank">http://www.justvirtual.com/SVWS_2008.mp4</a></p>
<p>A few immediate things that struck me on my travels:</p>
<p><span id="more-54"></span></p>
<ul>
<li>That there are quite a few worlds now getting their balance on the shoulders of Second Life and really getting to grips with the social networking aspects vs the 3D&#8217;ness</li>
<li>There IS a balance between a social space and an &#8216;agreed&#8217; advertorial world &#8211; &#8220;you give me valid experience, I accept a level of advertising&#8221;</li>
<li>A few new entrants realise that using a fully fledged, 3D game engine as the client for what is in the end a glamorous 3D facebook and requiring a high spec&#8217;d PC is not the best way. Second generation services like vSide have followed a good middle ground</li>
<li><a href="http://www.personalizemedia.com/the-avatars-take-over-the-asylum-layered-social-virtual-worlds/" target="_blank">As I reported a few days</a> ago the &#8216;layered-over-the-2d-web&#8217; version of these worlds such as RocketOn Exit Reality and Weblin show great usability and promise</li>
<li>Some worlds are demonstrating the precursor to photo realism and smooth motion while others have as much &#8216;immersion&#8217; by providing intimacy with your friends in more cutesy environments</li>
<li>Many of these worlds operate without the hype we have seen with Second Life and have slowly been building up large communities. Beware any world that tries to launch on hype, as most of these worlds are still in adolescence and not ready for mainstream</li>
<li>The Metaverse is a world of connected worlds, how/when/if they are connected will be a real challenge from a technical and standardisation perspective. Especially as a few are starting to concentrate on themes, music, sport and probably in the end very defined niches &#8211; fly fishing social world anyone?</li>
<li>It is important for those who are supposedly representing or blogging about &#8216;the metaverse&#8217; to get in there and try these services &#8211; beyond registering and wandering around for only 10 minutes (I could name several who haven&#8217;t a clue!) but&#8230;</li>
<li>There are not enough hours in the day to attempt to truly engage with each world but it is amazing how adept you become at spotting flaws and innovation when you put the effort in</li>
<li>lots more to follow from the official report in a future post&#8230;</li>
</ul>
<p><a href="http://www.kzero.co.uk" target="_blank">KZero</a> are turning out to be the best resource on the planet, tracking Social Virtual Worlds and their latent potential. They gave me permission to publish/post this great chart with a great stab at putting many of the worlds in the video across content sectors.</p>
<p><a href="http://www.personalizemedia.com/wp-content/uploads/2008/08/kzero_svw_sector.jpg"><img class="aligncenter size-medium wp-image-471" title="kzero_svw_sector" src="http://www.personalizemedia.com/wp-content/uploads/2008/08/kzero_svw_sector-300x224.jpg" alt="" width="300" height="224" /></a></p>
<p><a title="Social VIrtual Worlds Logos - End 2008 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/3059934552/"><br />
</a></p>
<p>Here is a list of the worlds featured in my video in order of appearance:</p>
<ul>
<li><a href="http://www.kaneva.com/" target="_blank">Kaneva</a></li>
<li><a href="http://apps.facebook.com/yoville/index.php" target="_blank">YoVille</a> (in Facebook)</li>
<li><a href="http://rocketon.com/" target="_blank">RocketOn</a></li>
<li><a href="http://social.prototerra.com/" target="_blank">Prototerra</a></li>
<li><a href="http://www.gaiaonline.com/" target="_blank">Gaia Online</a></li>
<li><a href="http://hipihi.com/" target="_blank">HiPiHi</a></li>
<li><a href="http://hipihi.com/" target="_blank">Google Lively</a></li>
<li><a href="http://www.habbohotel.com/" target="_blank">Habbo Hotel</a></li>
<li><a href="http://www.vmtv.com/" target="_blank">Laguna Beach (vMTV)</a></li>
<li><a href="http://www.whyville.net/" target="_blank">Whyville</a></li>
<li><a href="http://twinity.com/en" target="_blank">Twinity</a></li>
<li><a href="http://cyworld.com/" target="_blank">Cyworld</a></li>
<li><a href="http://footballsuperstars.com/" target="_blank">Football Superstars</a></li>
<li><a href="http://weblin.com/" target="_blank">Weblin</a></li>
<li><a href="http://www.imvu.com/" target="_blank">IMVU</a></li>
<li><a href="http://www.secondlife.com/" target="_blank">Second Life</a></li>
<li><a href="http://www.clubpenguin.com/" target="_blank">Club Penguin</a></li>
<li><a href="http://www.activeworlds.com/" target="_blank">Active Worlds</a></li>
<li><a href="http://www.vside.com/app/dashboard" target="_blank">vSide</a></li>
<li><a href="http://atitd.com/" target="_blank">A Tale in the Desert</a></li>
<li><a href="http://www.barbiegirls.com/home.html" target="_blank">Barbie Online</a></li>
<li><a href="http://www.amazingworlds.com/index.php" target="_blank">Amazing Worlds</a></li>
<li><a href="http://www.webkinz.com/us_en/" target="_blank">Webkinz</a></li>
<li><a href="http://www.worlds.com/" target="_blank">Worlds.com</a></li>
<li><a href="http://www.spore.com/ftl" target="_blank">Spore</a></li>
<li><a href="http://www.exitreality.com/" target="_blank">Exit Reality</a></li>
<li>and 15 others including SpineWorld, Stardoll, <a href="http://www.madwolfsw.com/" target="_blank">The Manor</a>, <a href="http://www.there.com/" target="_blank">There.com</a>, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, <a href="http://www.mobile-kids.net/" target="_blank">Mokitown</a>, <a href="http://www.moove.com/?*4T9" target="_blank">Moove</a>, Muse, <a href="http://www.thepalace.com/" target="_blank">The Palace</a>, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza</li>
</ul>
<p><a title="Social VIrtual Worlds Logos - End 2008 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/3059934552/"></a></p>
<div id="attachment_273" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.muvedesign.com/wp-content/uploads/2008/09/3059934552_c9b5be27d9.jpg"><img class="size-full wp-image-273" title="Social Virtual Worlds Logos" src="http://www.muvedesign.com/wp-content/uploads/2008/09/3059934552_c9b5be27d9.jpg" alt="Social Virtual Worlds Logos" width="500" height="375" /></a><p class="wp-caption-text">Social Virtual Worlds Logos</p></div>
<p><strong>Video details:</strong></p>
<p>The &#8216;Social Virtual&#8217; World&#8217;s A Stage<br />
A Film by Gary Hayes Â© MUVEDesign/<a href="http://www.personalizemedia.com" target="_blank">Personalizemedia</a> 2008</p>
<p>&#8220;This is not a Game&#8221; &#8211; Music composed and performed by<br />
Gary Hayes http://www.korkyt.net
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		<title>Marketing Opportunities in Social Virtual Worlds</title>
		<link>http://www.muvedesign.com/marketing-opportunities-in-social-virtual-worlds/</link>
		<comments>http://www.muvedesign.com/marketing-opportunities-in-social-virtual-worlds/#comments</comments>
		<pubDate>Sat, 19 Jul 2008 23:26:46 +0000</pubDate>
		<dc:creator>Gary</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[advertising conferences]]></category>
		<category><![CDATA[attendees]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[beast]]></category>
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		<category><![CDATA[Piers Hogarth-]]></category>
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		<category><![CDATA[segment]]></category>
		<category><![CDATA[SilkCharm]]></category>
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		<category><![CDATA[Summit]]></category>
		<category><![CDATA[Trustee]]></category>
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		<category><![CDATA[word of mouth marketing]]></category>
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		<description><![CDATA[My slides below from my presentation at one of Australia&#8217;s industries leading advertising conferences yesterday which I had previously blogged about &#8220;The Advertising and Marketing Summit&#8221; It was a jam packed room with around 400 attendees of marketing movers and shakers. I closed the second day with the talk on &#8216;engaging in virtual communities&#8217; followed <a href='http://www.muvedesign.com/marketing-opportunities-in-social-virtual-worlds/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>My slides below from my presentation at one of Australia&#8217;s industries leading advertising conferences yesterday which I had previously blogged about &#8220;<a href="http://www.personalizemedia.com/speaking-at-ad-marketing-summit-08-unlocking-excellence/" target="_blank">The Advertising and Marketing Summit</a>&#8221; It was a jam packed room with around 400 attendees of marketing movers and shakers. I closed the second day with the talk on &#8216;engaging in virtual communities&#8217; followed by a great talk on Word of Mouth Marketing from Piers Hogarth-Scott, CEO, <a href="http://www.yooster.com/au/index.php" target="_blank">Yooster &amp; Trustee.</a></p>
<p>The general tone of the two days seemed to be the usual big broadcast &#8216;dry-up&#8217;, mobile is not quite here and the ramp up of &#8216;online&#8217; marketing. Sadly online, as a platform, which to me is a multi-faceted beast (basically it is everything that has been before and much more) is still seen by this particular segment of the industry as only about search and web 1.0 push.</p>
<p><a href="http://www.muvedesign.com/wp-content/uploads/2008/07/virtual_world_shopping_hayes.jpg"><img class="aligncenter size-full wp-image-245" title="virtual_world_shopping_hayes" src="http://www.muvedesign.com/wp-content/uploads/2008/07/virtual_world_shopping_hayes.jpg" alt="virtual_world_shopping_hayes" width="550" height="372" /></a></p>
<p><a href="http://silkcharm.blogspot.com/" target="_blank">SilkCharm</a> at least raised some questions at the end about making sure companies seriously consider Social Media Marketing at executive level and my key points at the end were get in there, spend time and really understand the culture in the vast range of virtual worlds before making a decision to do any R&amp;D or full blown campaigns.</p>
<div style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="Marketing Opportunities in Social Virtual Worlds" href="http://www.slideshare.net/hayesg31/marketing-opportunities-in-social-virtual-worlds?src=embed">Marketing Opportunities in Social Virtual Worlds</a><object width="425" height="355" data="http://static.slideshare.net/swf/ssplayer2.swf?doc=marketingsvws-1216769091849929-8" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=marketingsvws-1216769091849929-8" /><param name="allowfullscreen" value="true" /></object></div>
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