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	<title>MUVEDesign</title>
	<link>http://www.muvedesign.com</link>
	<description>alternate, augmented &#38; virtual world creation</description>
	<lastBuildDate>Tue, 27 Oct 2009 03:40:26 +0000</lastBuildDate>
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		<title>16 Key Augmented Reality Business Models</title>
		<description>A cross-post from Gary Hayes's Personalizemedia Site (with permission!) ... As promised a more specific 'commercial' follow up to my previous post on this topic which was more 'story' centric. I am developing and producing a range of Augmented Reality (or if you prefer AR, ‘blended or layered media’) applications ...</description>
		<link>http://www.muvedesign.com/16-key-augmented-reality-business-models-2/</link>
			</item>
	<item>
		<title>Why we create Multi Platform services</title>
		<description>Because who used to be our audience are now co-creators and spending time across a sea of media and devices. This counter from MUVEDesign's Gary Hayes gives a brief insight into the torrent of social and anti-social content that only the best professional transmedia properties will be heard above the ...</description>
		<link>http://www.muvedesign.com/why-we-create-multi-platform-services/</link>
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		<title>MUVEDesign develop Augmented &amp; Mixed Reality Apps</title>
		<description>MUVEDesign are now developing a range of augmented reality apps, particularly aimed at the new iPhone 3Gs and are happy to accept enquiries from interested parties. For those unfamiliar with AR there are some videos below that give a sense of the area. Simply put AR is the physical, real ...</description>
		<link>http://www.muvedesign.com/muvedesign-develop-augmented-mixed-reality-apps/</link>
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		<title>Experience and Alternate Reality Design</title>
		<description>A cross-post from Gary's main media site Personalizemedia
Tran-social-media-play [tran-soc-shuh-mee-dee-uh-pley] noun, verb


1 noun - a new form, a means of collaborative communication through play in constructed shared 'media-rich' environments

2 verb - taking part in game-like activity across and within online and offline social networks and media portals.
Can we truly create meaningful ...</description>
		<link>http://www.muvedesign.com/experience-and-alternate-reality-design/</link>
			</item>
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		<title>Will Shadows increase immersion in Second Life?</title>
		<description>

A cross posting from JustVirtual but there has been lots of excitement about Second Life becoming a more 'evocative' engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan'ers posted an item suggesting we are quite close to having an official ...</description>
		<link>http://www.muvedesign.com/will-shadows-increase-immersion-in-second-life/</link>
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		<title>Virtual Worlds &amp; Business: What&#8217;s The ROI?</title>
		<description>Below are my introduction slides from ad:tech 2009 earlier this week. It is such a short time (each panel is given 50 minutes) to cover such a vast area and myself, Jeff (habbo.com.au) and Mitch (SmallWorlds.com) were all struggling to impart tons of great info/examples and have enough time to ...</description>
		<link>http://www.muvedesign.com/virtual-worlds-business-whats-the-roi/</link>
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		<title>Can Virtual Worlds Save TV ?</title>
		<description>What may save TV may also truly grow Social Virtual Worlds. As online audiences continue to ignore TV and vanilla/social virtual worlds suffer from a lack of direction, perhaps the marriage of the two will save both from irrelevancy? A report by Gary Hazlitt in various TV branded virtual world ...</description>
		<link>http://www.muvedesign.com/can-virtual-worlds-save-tv/</link>
			</item>
	<item>
		<title>The Browser as Virtual World Final Frontier</title>
		<description>As I have mentioned on many of my blogs (especially Personalizemedia) virtual worlds (as 3D navigable spaces) will only really take off when there is an effective, easy to use, existing web browser implementation. We already have early entrants here such as Yoville, Vivaty, NewLively, Habbo etc: but these suffer ...</description>
		<link>http://www.muvedesign.com/the-browser-as-virtual-world-final-frontier/</link>
			</item>
	<item>
		<title>Another Hidden ROI of Virtual Worlds &#8211; Being Green</title>
		<description>A nice presentation from Pierre-Olivier Carles, who does a good job of talking about a key ROI for companies today, saving money by being greener but also getting ethical brownie points for being greener.  He talks more about the presentation below on the blog post on Stonefield InWorld entitled  'Virtual ...</description>
		<link>http://www.muvedesign.com/another-hidden-roi-of-virtual-worlds-being-green/</link>
			</item>
	<item>
		<title>CNN Puts it&#8217;s Foot Down in Second Life</title>
		<description>I received an email from Karen iReport (Second Life name obviously) that CNN have now moved on from a small 'hub' presence in Second Life and onto their own island - which now includes a 'classic' automotive theme. It is great to see a positive growth move from CNN given ...</description>
		<link>http://www.muvedesign.com/cnn-puts-its-foot-down-in-second-life/</link>
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